Digital-Tutors Animating A Fight Scene In Maya | 2.75 GB
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That is the stupidest thing ever. Copy movies because that is what you will be animating? When will you ever animate the exact same thing again? If you animate like Stitch dressed up as Elvis playing guitar you will never use that again becauses every character is totally different! That is why like they are saying you need to know the principals not just only be able to animate a few scenes and nothing else!
It's looking pretty good so far. I'm learning all of this stuff I've been using maya for a while now and also zbrush, hopefully I'll get into the industry next year. The edgeflow looks pretty good, also it would be good if you post for uv's so we could see how you did on those. Definitely use a lot of reference, that'll be your best friend. For the human model your working on research human anatomy, you can find a lot on the internet. There is so much to learn about this stuff from topology, to edgeflow, whether it's organic or hardsurface, texturing, and tons more and thats just for modeling, animating a whole other game which I'm pretty ok in. But for now just keep on practicing looking up tutorials, look for the wireframe on others models and try to imitate them. Try posting on sites like polycount, cgtalk, game artist, and other sites where everyone there could give you really good critiques to improve your skill.
Particles can be used to create realistic atmospheric effects like fire, rain or smoke, or fantastic swirling glowing bits for use in motion graphics and broadcast design. You can create particle systems from any type of image. To create particles, you need to add both a particle emitter and a particle renderer to your node tree. Click the particle emitter and open the inspector to customize and start animating your particles. There are more than a dozen particle specific nodes that can be inserted between the emitter and renderer to simulate gravity, friction, turbulence, bounce and more. Best of all, particles work in 3D so you can make them flow around and bounce off other elements in the scene!
You can import 3D models or even entire 3D scenes from apps such as Maya and 3D Studio Max directly into your shots on the Fusion page. Using the FBX import menu, Fusion gives you the option to import FBX (Filmbox) scenes or Alembic animated geometry files, dramatically increasing your creative options for visual effects and motion graphics. For example, you can import a 3D model of a mobile phone and replace its screen, add a new car into a commercial spot, create a swarm of attacking spaceships, or add a dragon fighting live action knights in front of a castle! Then add textures, shading and lights, composite your actors into the shot and create photorealistic Hollywood style effects!
This add-on is for Grease Pencil animators specifically, and it helps them to animate characters moving through scenes by jumping the canvas to the 3D cursor or snapping the cursor back to the canvas on any previous frame. It changes the workflow to be more like moving a character's root bone (in this case, the canvas) while a walk cycle happens in place, rather than the root staying put and animating all of the bones to move forward. 2b1af7f3a8