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Since Dwarf Fortress 0.43.05 and later are compiled for both architectures, running natively shouldn't be an issue. However if you're wanting to run an older version of Dwarf Fortress on a 64-bit system, things get a bit trickier. Since older DF is only a 32-bit application, it will need 32-bit versions of the shared libraries. Some Linux distributions provide these in one or more packages that you can download. For example, in Debian, you'll need to enable the 32bit architecture in your package manager and install the relevant 32-bit libraries like libSDL. If your distribution does not include these, then you may have to supply them manually. Though, at that point it may just be easier to run the old windows version of DF in Wine.
Dwarf Fortress has been packaged in RPM Fusion Nonfree, using a similar method as it is done in Arch Linux (see below). After installing RPM Fusion you can simply run the following commands to install and run Dwarf Fortress, which will pull in all the required dependencies:
You can then launch Dwarf Fortress by running 'dwarffortress' in your terminal emulator. The package also includes a .desktop file so the game should appear in whatever application launcher or menu you might use.
The first time a user launches the game, the directory .dwarffortress will be created in that user's home directory. Game settings and files can be changed there. Note that some of the directories in there are links to common directories and changes to them will effect all users. Also, any changes to common files should be backed up since they will be overwritten when the package updates. You can find the locations of files installed by the package with the command
The second step is to get the 32-bit libraries. You can typically do this by downloading them directly from your distribution's 32-bit package repository. Again using Debian as our example, we can perform a search at for files containing the word libSDL_image for the Intel x86 architecture. This takes us to a results page from which we can proceed to the libsdl-image1.2 package page with a list of download links arranged by architecture. Grab the i386 package from here, and repeat this for the libSDL_ttf package, and whatever other library you are missing. Store these package files somewhere convenient.
You may also wish to download and run it manually. However, attempting to run the Linux version out of the blue will result in an error about missing library files. Such files must be downloaded from special linux-compatible packages or ports; using your preferred installation method, install the following:
The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins.[82] It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface.[83] The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise.[84] Unlike Java Edition, however, the Xbox 360 Edition does not support player-made mods or custom maps.[85] A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016.[86] A mash-up pack based on Fallout was announced for release on the Wii U Edition.[87] In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.[88][89] Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive.[89][88] Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself",[88] and would only run when the image containing the skin itself was opened.[90]
A version of Minecraft for the Raspberry Pi was officially revealed at Minecon 2012. The Pi Edition is based on an alpha version of Pocket Edition with the added ability of using text commands to edit the game world. Players can open the game code and use the Python programming language to manipulate things in the game world.[184] It also includes a scripting API to modify the game, and server software for multiplayer. The game was leaked on 20 December 2012, but was quickly pulled off.[185] It was officially released on 11 February 2013.[186] Mojang stopped providing updates to Minecraft: Raspberry Pi Edition in 2016. It is preinstalled on Raspberry Pi OS and can be downloaded for free from the official Minecraft website.[187] 2b1af7f3a8